Karl Heisenberg is a unique Mercenaries character who fights using magnetic powers instead of traditional firearms. His kit revolves around metal manipulation, charged melee attacks, and high-damage projectile abilities.
Heisenberg starts with the following abilities:
Heisenberg's primary melee weapon, capable of delivering devastating charged strikes.
Heisenberg launches metal scrap projectiles at enemies.
Heisenberg hurls a spinning sawblade that tears through enemies.
Heisenberg cannot obtain additional weapons during Mercenaries stages. His magnetic abilities form his complete kit:
Heisenberg's primary melee weapon, capable of delivering devastating charged strikes.
Heisenberg launches metal scrap projectiles at enemies.
Heisenberg hurls a spinning sawblade that tears through enemies.
Heisenberg excels at controlling groups of enemies with high-damage, wide-area attacks. His Hammer provides powerful charged melee strikes, while Scrap and Sawblade allow him to hit enemies at range. Proper charge timing is key to maximizing his DPS and maintaining combos.