The Mercenaries scoring system rewards fast, aggressive play.
Your final score is determined by a combination of kill count, combo multipliers, time bonuses, and stage completion bonuses.
Understanding how these systems interact is essential for achieving S, SS, and SSS ranks.
The combo system is the most important part of scoring. Each enemy defeated within the combo timer increases your combo count, which multiplies the points you earn.
Maintaining a combo is more valuable than individual kill points. Characters with good crowd control (like Alcina or Heisenberg) excel at keeping combos alive.
Each enemy type awards a different number of points. Stronger enemies give more points, but they also take longer to defeat. Efficient routing and target prioritization are key to maximizing kill points.
Time is one of the most valuable scoring resources. Each stage contains yellow time orbs that add time to your clock when broken.
Finishing a stage with time remaining grants a massive time bonus to your final score.
Blue ability orbs grant powerful upgrades that directly affect your scoring potential. Some abilities increase damage, others extend combo time, and some improve mobility or resource generation.
Each stage has its own score requirements for S, SS, and SSS ranks. Higher ranks unlock new characters, weapons, and abilities.